Wizards only make up a small percentage of the Human population, approximately 1.1 percent of all humans worldwide as of 2029 have true magical abilities.
Wizards are also present in Elf, Dwarf, and Anthro-feralis populations and all have a considerably higher percentage of individuals capable magic, but these races have an extremely low population as of 2029 compared to humans, whose sheer numbers mean that the majority of the magical community is human.
The first known Human wizards were documented in texts dating back to the 11th century, though there is speculation by many historical scholars that there may have been wizards existing even before then.
Due to Human-centric historical records and a dearth of information regarding the history of other humanoid species, it is not known when other species such as Elves and Dwarves started to use magic. Anthro-feralis did not begin using magic until after it was introduced to Australia by the British Empire.
Wizards appeared in appreciable numbers during the latter half of the 11th century, as attributed to by ancient manuscripts and documents making reference to supernatural beings. During the early stages of their existence they were not entirely separate from non-magical communities, and though incredibly rare, most known wizards were for a time important figures within their villages and kingdoms.
Religious persecution however began to manifest shortly after the first few wizards appeared, with clergy denouncing magical abilities as 'satanic' and unnatural. The consequence of practicing magic became severe, punishable by death as it was considered heresy against the Church.
Wizards began to band together when they discovered each others' abilities, and often maintained organized underground communities in order escape the wrath of the religious institutions hunting them.
- They often met during the night time, where most were asleep and there was a lower risk of being caught.
- Wizards kept any and all magical flora and fauna they owned hidden, and practiced far away from prying eyes.
- There were exceptions to this general rule, as some kingdoms had openly-practicing wizards as members of their court. Many times however their magic was attributed to the gift of God and their state of being blessed. Many clergymen were actually wizards themselves, hypocritically denouncing other wizards as satanic while continuing to practice magic themselves under the pretense of holy powers.
Despite these measures there was some level of general awareness on the part of the average person, through rumors, the occasional breach of secrecy, and the constant rhetoric from religious authorities regarding the evils of witchcraft. Several breaches, such as the existence of magical creatures, found its way into mainstream mythology and folklore, believed to be fiction for the most part until the modern age where concrete evidence confirmed their existence.
During the reign of the wizard Vlad the Impaler, the vampire subspecies of human came into existence. His vicious and cruel rule saw the brutal and inhumane treatment of both his enemies and subjects. Vampires were created using Areum, transforming humans into deranged monsters that needed blood to survive, which they could only obtain by attacking animals and Vlad's enemies. Vampires went extinct shortly their creator's death, due to their inability to reproduce and the inability to replicate Vlad's methods, which relieved many.
Vlad the Impaler and the legends of vampires only served to heighten distrust against wizards, despite the majority of wizarding communities at the time being horrified themselves and condemning the crazed ruler. This contributed to attitudes that would eventually help form the Spanish Inquisitions at the end of the 15th century.
Age of Sail
Several excursions by wizarding communities were undertaken during the 1500s, with expeditions traveling to northern Europe in an attempt to learn and study magic by observing the humanoid Elf and Dwarf species living in the mountainous, isolated regions, which were currently unknown to most non-magical humans.
As wizarding communities across the world became more aware of each other and, ever fearful of non-magical governments persecuting them, largely went into hiding. This was less true in regards to less developed nations, or particularly countries that did not have a strong government or one with overly hostile attitude towards magic.
During this time, an unnamed mage in Europe broke one of the most sacred rules in the wizarding community. Biomancy was to be limited to plants and animals 'beneath' humanoids; the manipulation of human flesh was considered to be a grave taboo punishable by death. The wizard was exiled and fled to Australia, but left behind a legacy in the form of Anthro-feralis.
Many wizards were part of the scientific revolution. The advent of the scientific method and changing attitudes towards observation of the world around them caused many wizards to look at magic in a different light, attempting to understand its processes and how they were able to perform it. An increased understanding of science only heightened the power of magic; educated wizards who correctly understood natural laws tended to be more deadly than their uneducated counterparts.
Victor Frankenstein made history and significant advances in biomancy with his experiments of reanimating dead tissue. He is most famous for Frankenstein's Experiment, which resulted in a fully reanimated being that, while semi-functional, was regarded with particular emphasis on the word 'semi' due to his creature being somewhat mentally retarded. He was later killed by another one of his creations.
During the Industrial Revolution, the magical community grew exponentially in size. This was due to Areum becoming more readily available and better quality, less expensive wands, thanks to advances in manufacturing and mining. At this point, wizarding communities grew so rapidly that it was difficult to keep track of, and more importantly, monitor and hold individuals accountable. The resultant influx of magical people eventually resulted in magic being practiced openly enough that it was now extremely and unequivocally real to the general populace, rendering the act of hiding from non-magical people moot.
This incident is known as the Global Revelation.
As a result, many governments around the world established state-governed divisions in order to regulate and keep magical activity in check. An example of this is the United States' Department of Magical Affairs. In some instances, the psuedo-governments keeping wizards organized were absorbed into their non-magical counterparts.
20th Century and World Wars
When World War I broke out, many states of course were immediately interested in mobilizing their wizarding populations to fight on the behalf of their country. Britain in particular instituted a compulsory draft for its magical populace. The horrors and grindstone of warfare dispensed great misery upon wizards world wide, as the first conflict of that magnitude and scale. Many wizarding communities across the globe were decimated, though many as well survived nearly unscathed, such as the wizarding community within the United States, which had a better relationship with its parent government than most.
The United States did not institute a specialized wizarding draft (both wizard and non-magical alike were drafted), and joined the war in its end stages only a year before its conclusion. This resulted in barely a scratch in the American wizarding population.
Outwardly, wizards have no distinct difference in physical or physiological traits from non-wizards other than the ability to manipulate magic. It is believed that wizards have the ability to gather and focus magical energy inherent in the fabric of space-time in order to perform feats that defy scientific sense, using Areum (red matter) as a catalyst.
The factors that determine the disposition to be able to manipulate Red Matter are unknown but based upon current research and understanding of the phenomena it is thought to be in part genetic. Approximately 1 in 100 people possess magical abilities, though this does not mean they will embrace their powers or act on them.